Saturday, January 19, 2008

It's dying... NO!

Yes, it's true. This blog is dying. I think I'm at fault. But at least I'm getting a post in every day! I imagine in a month or so this will wear off and I'll have all kinds of crazy ideas, but I've been discouraged by various aspects of my projects lately, which seems to be harming my creativity. Of course, that in turn harms my projects, and it's like one big frustrating circle... of doom. And death. And destruction. And decimation. And... dandelions?

So today's subject will be... No, sorry, not the list; once again I don't feel up to it. Today's subject is about making things dramatic.
I got to thinking about the Zelda games, and actually a huge part of what makes them great is the endings. They always have awesome endings; it's always exactly what you expected from the beginning, but it's cinematically exciting. I think the best endings are from more recent ones: Ocarina of Time, Wind Waker, and Phantom Hourglass (though, actually, I haven't yet gotten to the end of OoT or WW myself yet, but...). They both have these incredible endings where you're not upset that it's all over, but instead makes you think "oh man, that was awesome!" and you want to play it all over again. I would try to explain these endings, but it'd be kinda silly. You can probably find videos on YouTube or something, so just look them up.
Anyway, I was thinking how A Link to the Past actually has a pretty lame ending, comparatively. It's really quite sad, because it's one of the best Zelda games.
The first problem with it is that Ganon explodes when he dies. Just, "VROOM!" in this kinda smallish orange fireball. It's sort of anti-climactic, actually. I mean, I realize there were serious graphical limitations, but still. In Ocarina of Time, Link knocks Ganon to the ground and thrusts his sword straight into his brain, which is followed by a slight pause for dramatic effect, and then Zelda and the Sages sealing him away (Obviously, he can't completely die. For those of you who don't know, Ganon is the main enemy in almost every game, and while there are many different Links, it's always the same Ganon, having been released after some thousand-year imprisonment. There's allegedly an actual timeline, but basically nobody but Shigeru Miyamoto knows what it is). Then in Wind Waker, Link rolls behind Ganondorf's back, leaps in the air, and plunges his sword into his skull. He lets go, and Ganondorf says something ridiculous (I think it was "heh. heh... the sun... is shining....") and turns to stone. For some reason I don't remember how Link kills Bellum, even though PH was the most recent I finished, but I seem to recall it involved lots of shiny explodey stuff, so that's pretty cool. Anyway, it may seem silly to compare an earlier game to later ones and say how bad it is (just the ending, I mean; the game itself is awesome) next to them, but I still think they should have done something slightly better and less quick for Ganon's death in LttP. Now that I think about it, he dies the exact same way as every other boss in the game. So that's where it goes wrong first. Second, he just walks straight in to the next room, grabs the Triforce, and saves the world. There's a bit of reflection on what's happened, but that's pretty much it. Link uses the power of the Triforce to make the world how it was before, but see, it really would have been like that over time anyway. Why? All of the problems in the world were related to Ganon. No more Ganon, no more problems (for a while at least; obviously you can never have "no more problems"). So then what would be even better is if the Triforce tempted him to take it and change things "for the better," but instead he just walks off, and the credits roll. That's actually such a nifty idea I'm going to have to steal it (well not really steal it, since it was my own idea, but whatever) for something. Of course, I guess Ring of Eshara kind of ends that way, though (or will, rather). I wish I could describe it without spoiling anything, but I don't think that's possible. If you really want to hear about it, though, that's fine. Otherwise, in the words of Rimmeth, "It didn't end how we thought it would." That pretty much sums it up.

Anyway, this relatively short post is now over.

:::Source=Paul M-unit 19.91 MKII
...Short post over...

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